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Head to head

Diablo Immortal vs The Dragon Odyssey

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
January 2025 · 2 years ago

Daily players

150 – 68k
15 – 53

Estimated players

72.4kUp 0.3%
10Up 13%

Available on

  • Windows
  • Android
  • iOS
  • Android
  • Windows

Player activity

Smoothed estimated players over time.

Diablo ImmortalThe Dragon Odyssey

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.3%
August 2026~72k

The Dragon Odyssey

Average monthly estimated players
MonthEstimated playersChange
September 2026~10
August 2026~10
July 2026~10

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.7kUp 0.6%
The Dragon Odyssey

Diablo Immortal currently has 522,673 subreddit members; no comparable data is tracked for The Dragon Odyssey.

Twitch viewers

Diablo Immortal
30Up 25%
The Dragon Odyssey

Diablo Immortal currently has 30 live Twitch viewers; no comparable data is tracked for The Dragon Odyssey.

YouTube subscribers

Diablo Immortal
47.9kUp 0.6%
The Dragon Odyssey

Diablo Immortal currently has 47,900 YouTube subscribers; no comparable data is tracked for The Dragon Odyssey.

Steam concurrent players

Diablo Immortal
The Dragon Odyssey
5Down 17%

The Dragon Odyssey currently has 5 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 150 – 68k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Dragon Odyssey

The Dragon Odyssey is estimated to have 15 – 53 players a day. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.