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Head to head

Diablo Immortal vs Sweet Escape VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
April 2016 · 10 years ago

Daily players

130 – 61k
3 – 9

Estimated players

72.5kUp 0.1%
6Up 9.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Diablo ImmortalSweet Escape VR

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.4%
August 2026~72k—

Sweet Escape VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~6
August 2026~6
July 2026~6—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
523.2kUp 0.6%
Sweet Escape VR
—

Diablo Immortal currently has 523,156 subreddit members; no comparable data is tracked for Sweet Escape VR.

Twitch viewers

Diablo Immortal
17Down 35%
Sweet Escape VR
—

Diablo Immortal currently has 17 live Twitch viewers; no comparable data is tracked for Sweet Escape VR.

YouTube subscribers

Diablo Immortal
48kUp 0.8%
Sweet Escape VR
—

Diablo Immortal currently has 48,000 YouTube subscribers; no comparable data is tracked for Sweet Escape VR.

Steam concurrent players

Diablo Immortal
—
Sweet Escape VR
0Down 100%

Sweet Escape VR currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 61k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sweet Escape VR

Sweet Escape VR is estimated to have 3 – 9 players a day. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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