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Head to head

Diablo Immortal vs Sunset World Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
November 2021 · 5 years ago

Daily players

130 – 59k
No population data

Estimated players

72.4kUp 0.3%
25Up 3.3%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux
  • Android

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalSunset World Online

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.2kUp 0.2%
August 2026~72k

Sunset World Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~26Up 4.0%
August 2026~25
July 2026~25

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.3kUp 0.5%
Sunset World Online

Diablo Immortal currently has 522,260 subreddit members; no comparable data is tracked for Sunset World Online.

Twitch viewers

Diablo Immortal
64Up 433%
Sunset World Online

Diablo Immortal currently has 64 live Twitch viewers; no comparable data is tracked for Sunset World Online.

YouTube subscribers

Diablo Immortal
47.8kUp 0.4%
Sunset World Online
31

Diablo Immortal currently has about 1542× as many YouTube subscribers as Sunset World Online — 47,800 vs 31.

Discord members

Diablo Immortal
Sunset World Online
63

Sunset World Online currently has 63 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 59k players a day. Around 41k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sunset World Online

Sunset World Online is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.