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Head to head

Diablo Immortal vs Robocraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
August 2017 · 9 years ago

Daily players

140 – 67k
8 – 26

Estimated players

72.8k
14.9k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Diablo ImmortalRobocraft

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
October 2026~72.7kUp 0.5%
September 2026~72.3kUp 0.4%
August 2026~72k—

Robocraft

Average monthly estimated players
MonthEstimated playersChange
October 2026~14.9k
September 2026~14.9k
August 2026~14.9kUp 15%
July 2026~13k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
524.8kUp 0.3%
Robocraft
—

Diablo Immortal currently has 524,792 subreddit members; no comparable data is tracked for Robocraft.

Twitch viewers

Diablo Immortal
7Down 72%
Robocraft
0

Diablo Immortal currently has 7 live Twitch viewers, while Robocraft has 0.

YouTube subscribers

Diablo Immortal
48.4kUp 0.6%
Robocraft
31.8k

Diablo Immortal currently has about 1.5× as many YouTube subscribers as Robocraft — 48,400 vs 31,800.

Steam concurrent players

Diablo Immortal
—
Robocraft
3Down 40%

Robocraft currently has 3 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 67k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Robocraft

Robocraft is estimated to have 8 – 26 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.