Head to head
Diablo Immortal vs Phantasy Star Online 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Diablo Immortal
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~72.7k | Up 0.5% |
| September 2026 | ~72.3k | Up 0.4% |
| August 2026 | ~72k | — |
Phantasy Star Online 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~14.3k | Down 0.1% |
| September 2026 | ~14.3k | Down 0.2% |
| August 2026 | ~14.4k | Up 14% |
| July 2026 | ~12.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Diablo Immortal
- 524.8kUp 0.3%
- Phantasy Star Online 2
- 69.3kUp 0.2%
Diablo Immortal currently has about 7.6× as many subreddit members as Phantasy Star Online 2 — 524,768 vs 69,301.
Twitch viewers
- Diablo Immortal
- 46Up 48%
- Phantasy Star Online 2
- —
Diablo Immortal currently has 46 live Twitch viewers; no comparable data is tracked for Phantasy Star Online 2.
YouTube subscribers
- Diablo Immortal
- 48.4kUp 0.6%
- Phantasy Star Online 2
- 44.8k
Diablo Immortal and Phantasy Star Online 2 are nearly even on YouTube subscribers — 48,400 vs 44,800.
Steam concurrent players
- Diablo Immortal
- —
- Phantasy Star Online 2
- 841Up 9.4%
Phantasy Star Online 2 currently has 841 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.
How these estimates are made
Diablo Immortal
Diablo Immortal is estimated to have 140 – 64k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Phantasy Star Online 2
Phantasy Star Online 2 is estimated to have 2k – 9k players a day. Around 430k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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