Head to head
Diablo Immortal vs Musclecar Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Diablo Immortal
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~72.2k | Up 0.2% |
| August 2026 | ~72k | — |
Musclecar Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~305 | Up 3.7% |
| August 2026 | ~294 | Up 0.3% |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Diablo Immortal
- 520.7kUp 0.2%
- Musclecar Online
- —
Diablo Immortal currently has 520,716 subreddit members; no comparable data is tracked for Musclecar Online.
Twitch viewers
- Diablo Immortal
- 89Up 147%
- Musclecar Online
- —
Diablo Immortal currently has 89 live Twitch viewers; no comparable data is tracked for Musclecar Online.
YouTube subscribers
- Diablo Immortal
- 47.7kUp 0.2%
- Musclecar Online
- —
Diablo Immortal currently has 47,700 YouTube subscribers; no comparable data is tracked for Musclecar Online.
Steam concurrent players
- Diablo Immortal
- —
- Musclecar Online
- 0
Musclecar Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.
Discord members
- Diablo Immortal
- —
- Musclecar Online
- 1.1kUp 0.7%
Musclecar Online currently has 1,084 Discord members; no comparable data is tracked for Diablo Immortal.
How these estimates are made
Diablo Immortal
Diablo Immortal is estimated to have 140 – 65k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Musclecar Online
Musclecar Online is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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