Head to head
Diablo Immortal vs Longvinter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Diablo Immortal
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~72.7k | Up 0.5% |
| September 2026 | ~72.3k | Up 0.4% |
| August 2026 | ~72k | — |
Longvinter
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.1k | Down 0.6% |
| September 2026 | ~5.1k | Up 1.1% |
| August 2026 | ~5.1k | Up 2.0% |
| July 2026 | ~5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Diablo Immortal
- 524.8kUp 0.3%
- Longvinter
- 2.2k
Diablo Immortal currently has about 234× as many subreddit members as Longvinter — 524,792 vs 2,243.
Twitch viewers
- Diablo Immortal
- 7Down 72%
- Longvinter
- 0
Diablo Immortal currently has 7 live Twitch viewers, while Longvinter has 0.
YouTube subscribers
- Diablo Immortal
- 48.4kUp 0.6%
- Longvinter
- 1.6k
Diablo Immortal currently has about 30× as many YouTube subscribers as Longvinter — 48,400 vs 1,610.
Steam concurrent players
- Diablo Immortal
- —
- Longvinter
- 51Down 76%
Longvinter currently has 51 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.
Discord members
- Diablo Immortal
- —
- Longvinter
- 13.2kDown 1.2%
Longvinter currently has 13,223 Discord members; no comparable data is tracked for Diablo Immortal.
How these estimates are made
Diablo Immortal
Diablo Immortal is estimated to have 140 – 67k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Longvinter
Longvinter is estimated to have 290 – 1k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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