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Head to head

Diablo Immortal vs Hypixel

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
June 2012 · 14 years ago

Daily players

110 – 52k
290 – 140k

Estimated players

72.4kUp 0.3%
215.1kUp 5.7%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

Diablo ImmortalHypixel

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.2kUp 0.2%
August 2026~72k

Hypixel

Average monthly estimated players
MonthEstimated playersChange
September 2026~210.7kUp 2.8%
August 2026~204.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.2kUp 0.5%
Hypixel

Diablo Immortal currently has 522,158 subreddit members; no comparable data is tracked for Hypixel.

Twitch viewers

Diablo Immortal
15Down 61%
Hypixel

Diablo Immortal currently has 15 live Twitch viewers; no comparable data is tracked for Hypixel.

YouTube subscribers

Diablo Immortal
47.8kUp 0.4%
Hypixel
876k

Hypixel currently has about 18× as many YouTube subscribers as Diablo Immortal — 876,000 vs 47,800.

Discord members

Diablo Immortal
Hypixel
486.4k

Hypixel currently has 486,352 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 110 – 52k players a day. Around 40k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Hypixel

Hypixel is estimated to have 290 – 140k players a day. Around 78k – 8m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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