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Head to head

Diablo Immortal vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
October 2025 · 10 months ago

Daily players

130 – 59k
880 – 3k

Estimated players

72.1k
38.2kUp 0.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalHighrise

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.1kUp 0.1%
August 2026~72k

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.1kUp 0.3%
August 2026~37.9k
July 2026~38k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.2kUp 0.2%
Highrise

Diablo Immortal currently has 520,224 subreddit members; no comparable data is tracked for Highrise.

Twitch viewers

Diablo Immortal
7Down 97%
Highrise

Diablo Immortal currently has 7 live Twitch viewers; no comparable data is tracked for Highrise.

YouTube subscribers

Diablo Immortal
47.6k
Highrise
16.5kUp 0.6%

Diablo Immortal currently has about 2.9× as many YouTube subscribers as Highrise — 47,600 vs 16,500.

Steam concurrent players

Diablo Immortal
Highrise
272Up 38%

Highrise currently has 272 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Discord members

Diablo Immortal
Highrise
173.7k

Highrise currently has 173,696 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 59k players a day. Around 41k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Highrise

Highrise is estimated to have 880 – 3k players a day. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.