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Head to head

Diablo Immortal vs Head Goal: Soccer Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
August 2017 · 9 years ago

Daily players

130 – 62k
5 – 18

Estimated players

72.1k
145Down 0.6%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalHead Goal: Soccer Online

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

Head Goal: Soccer Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~145Up 11%
July 2026~131

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520kUp 0.1%
Head Goal: Soccer Online

Diablo Immortal currently has 520,003 subreddit members; no comparable data is tracked for Head Goal: Soccer Online.

Twitch viewers

Diablo Immortal
11Down 56%
Head Goal: Soccer Online

Diablo Immortal currently has 11 live Twitch viewers; no comparable data is tracked for Head Goal: Soccer Online.

YouTube subscribers

Diablo Immortal
47.6k
Head Goal: Soccer Online
606Up 0.8%

Diablo Immortal currently has about 79× as many YouTube subscribers as Head Goal: Soccer Online — 47,600 vs 606.

Steam concurrent players

Diablo Immortal
Head Goal: Soccer Online
0Down 100%

Head Goal: Soccer Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 62k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Head Goal: Soccer Online

Head Goal: Soccer Online is estimated to have 5 – 18 players a day. Around 24k – 61k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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