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Head to head

Diablo Immortal vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
October 2025 · 10 months ago

Daily players

110 – 52k
2k – 6k

Estimated players

72.1k
38.5kDown 4.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Diablo ImmortalFellowship

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~41.9kDown 3.6%
July 2026~43.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520kUp 0.1%
Fellowship

Diablo Immortal currently has 519,963 subreddit members; no comparable data is tracked for Fellowship.

Twitch viewers

Diablo Immortal
11Down 56%
Fellowship
79Down 71%

Fellowship currently has about 7.2× as many live Twitch viewers as Diablo Immortal — 79 vs 11.

YouTube subscribers

Diablo Immortal
47.6k
Fellowship
21.4kDown 0.5%

Diablo Immortal currently has about 2.2× as many YouTube subscribers as Fellowship — 47,600 vs 21,400.

Steam concurrent players

Diablo Immortal
Fellowship
404Down 79%

Fellowship currently has 404 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Discord members

Diablo Immortal
Fellowship
108.7kDown 1.5%

Fellowship currently has 108,653 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 110 – 52k players a day. Around 40k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fellowship

Fellowship is estimated to have 2k – 6k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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