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Head to head

Diablo Immortal vs EWorlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
October 2024 · 2 years ago

Daily players

140 – 65k
13 – 44

Estimated players

72.2k
122Up 1.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Diablo ImmortalEWorlds

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.2kUp 0.2%
August 2026~72k

EWorlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~120
August 2026~120Up 18%
July 2026~102

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.6kUp 0.2%
EWorlds

Diablo Immortal currently has 520,612 subreddit members; no comparable data is tracked for EWorlds.

Twitch viewers

Diablo Immortal
89Up 147%
EWorlds
0

Diablo Immortal currently has 89 live Twitch viewers, while EWorlds has 0.

YouTube subscribers

Diablo Immortal
47.7kUp 0.2%
EWorlds

Diablo Immortal currently has 47,700 YouTube subscribers; no comparable data is tracked for EWorlds.

Steam concurrent players

Diablo Immortal
EWorlds
5Up 150%

EWorlds currently has 5 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Discord members

Diablo Immortal
EWorlds
340Down 1.4%

EWorlds currently has 340 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 65k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EWorlds

EWorlds is estimated to have 13 – 44 players a day. Around 14k – 35k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.