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Head to head

Diablo Immortal vs Evolvation

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
February 2017 · 10 years ago

Daily players

140 – 67k
5 – 18

Estimated players

72.8k
96Up 0.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Linux

Perspectives

—

Player activity

Smoothed estimated players over time.

Diablo ImmortalEvolvation

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
October 2026~72.7kUp 0.5%
September 2026~72.3kUp 0.4%
August 2026~72k—

Evolvation

Average monthly estimated players
MonthEstimated playersChange
October 2026~98Up 2.1%
September 2026~96Down 1.0%
August 2026~97Up 1.0%
July 2026~96—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
524.8kUp 0.3%
Evolvation
—

Diablo Immortal currently has 524,821 subreddit members; no comparable data is tracked for Evolvation.

Twitch viewers

Diablo Immortal
20Down 20%
Evolvation
—

Diablo Immortal currently has 20 live Twitch viewers; no comparable data is tracked for Evolvation.

YouTube subscribers

Diablo Immortal
48.4kUp 0.4%
Evolvation
—

Diablo Immortal currently has 48,400 YouTube subscribers; no comparable data is tracked for Evolvation.

Steam concurrent players

Diablo Immortal
—
Evolvation
20Up 900%

Evolvation currently has 20 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 67k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Evolvation

Evolvation is estimated to have 5 – 18 players a day. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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