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Head to head

Diablo Immortal vs Emoj.io

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
October 2016 · 10 years ago

Daily players

130 – 62k
No population data

Estimated players

72.5kUp 0.2%
46

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalEmoj.io

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.3%
August 2026~72k

Emoj.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~46
August 2026~46Up 18%
July 2026~39

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.7kUp 0.6%
Emoj.io

Diablo Immortal currently has 522,716 subreddit members; no comparable data is tracked for Emoj.io.

Twitch viewers

Diablo Immortal
30Up 25%
Emoj.io

Diablo Immortal currently has 30 live Twitch viewers; no comparable data is tracked for Emoj.io.

YouTube subscribers

Diablo Immortal
47.9kUp 0.6%
Emoj.io

Diablo Immortal currently has 47,900 YouTube subscribers; no comparable data is tracked for Emoj.io.

Steam concurrent players

Diablo Immortal
Emoj.io
0

Emoj.io currently has 0 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 62k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Emoj.io

Emoj.io is showing no measurable concurrent players on Steam. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.