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Head to head

Diablo Immortal vs Dream of Mirror Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
August 2015 · 11 years ago

Daily players

130 – 59k
43 – 150

Estimated players

72.1k
65Down 2.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalDream of Mirror Online

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

Dream of Mirror Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~64Up 1.6%
July 2026~63

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.1kUp 0.2%
Dream of Mirror Online

Diablo Immortal currently has 520,068 subreddit members; no comparable data is tracked for Dream of Mirror Online.

Twitch viewers

Diablo Immortal
24Down 4.0%
Dream of Mirror Online
0

Diablo Immortal currently has 24 live Twitch viewers, while Dream of Mirror Online has 0.

YouTube subscribers

Diablo Immortal
47.6k
Dream of Mirror Online

Diablo Immortal currently has 47,600 YouTube subscribers; no comparable data is tracked for Dream of Mirror Online.

Steam concurrent players

Diablo Immortal
Dream of Mirror Online
17Up 21%

Dream of Mirror Online currently has 17 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 59k players a day. Around 41k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Dream of Mirror Online

Dream of Mirror Online is estimated to have 43 – 150 players a day. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.