Head to head
Devast.io vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Devast.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.1k | Up 1.1% |
| August 2026 | ~4.1k | |
| July 2026 | ~4.1k | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.6k | Up 1.5% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Devast.io
- 2.6kUp 2.1%
- Elite: Dangerous
- 70.7kUp 0.9%
Elite: Dangerous currently has about 27× as many Discord members as Devast.io — 70,701 vs 2,618.
Reddit members
- Devast.io
- 2.8kUp 0.1%
- Elite: Dangerous
- 388.3kUp 0.4%
Elite: Dangerous currently has about 138× as many subreddit members as Devast.io — 388,265 vs 2,804.
Twitch viewers
- Devast.io
- 0
- Elite: Dangerous
- 276Down 41%
Devast.io currently has 0 live Twitch viewers, while Elite: Dangerous has 276.
YouTube subscribers
- Devast.io
- 31.7k
- Elite: Dangerous
- 171k
Elite: Dangerous currently has about 5.4× as many YouTube subscribers as Devast.io — 171,000 vs 31,700.
Steam concurrent players
- Devast.io
- —
- Elite: Dangerous
- 4.1kDown 19%
Elite: Dangerous currently has 4,127 peak concurrent Steam players; no comparable data is tracked for Devast.io.
How these estimates are made
Devast.io
Devast.io is estimated to have 7 – 3k players a day. Around 5k – 510k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Elite: Dangerous
Elite: Dangerous is estimated to have 15k – 52k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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