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Head to head

Destiny Online vs Raid Land

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2024 · 3 years ago
May 2020 · 6 years ago

Daily players

70 – 250
No population data

Estimated players

20Up 8.1%
35.1kDown 0.1%

Available on

  • Windows
  • Browser
  • Windows
  • macOS

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

Destiny OnlineRaid Land

Destiny Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~19Up 12%
September 2026~17Up 13%
August 2026~15Down 6.3%
July 2026~16—

Raid Land

Average monthly estimated players
MonthEstimated playersChange
October 2026~35.1k
September 2026~35.1kDown 0.1%
August 2026~35.1k
July 2026~35.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Destiny Online
30Up 15%
Raid Land
0

Destiny Online currently has 30 peak concurrent Steam players, while Raid Land has 0.

Discord members

Destiny Online
—
Raid Land
163.7k

Raid Land currently has 163,688 Discord members; no comparable data is tracked for Destiny Online.

Reddit members

Destiny Online
—
Raid Land
576Up 0.2%

Raid Land currently has 576 subreddit members; no comparable data is tracked for Destiny Online.

YouTube subscribers

Destiny Online
—
Raid Land
16.5kUp 0.6%

Raid Land currently has 16,500 YouTube subscribers; no comparable data is tracked for Destiny Online.

How these estimates are made

Destiny Online

Destiny Online is estimated to have 70 – 250 players a day. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Raid Land

Raid Land is showing no measurable concurrent players on Steam. Around 21k – 54k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.