Head to head
Destiny 2 vs TrackMania Turbo
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Stadia
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Destiny 2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~594.5k | Down 0.9% |
| July 2026 | ~600.1k | — |
TrackMania Turbo
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~19.1k | |
| July 2026 | ~19.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Destiny 2
- 28.7kDown 41%
- TrackMania Turbo
- 9Down 25%
Destiny 2 currently has about 3188× as many peak concurrent Steam players as TrackMania Turbo — 28,688 vs 9.
Discord members
- Destiny 2
- 171.6k
- TrackMania Turbo
- 36.2kUp 0.3%
Destiny 2 currently has about 4.7× as many Discord members as TrackMania Turbo — 171,556 vs 36,212.
Reddit members
- Destiny 2
- 3.4m
- TrackMania Turbo
- 80.5kUp 0.4%
Destiny 2 currently has about 42× as many subreddit members as TrackMania Turbo — 3,374,003 vs 80,540.
Twitch viewers
- Destiny 2
- 5.4kUp 40%
- TrackMania Turbo
- 2Down 75%
Destiny 2 currently has about 2699× as many live Twitch viewers as TrackMania Turbo — 5,398 vs 2.
YouTube subscribers
- Destiny 2
- 1.2m
- TrackMania Turbo
- 6.8k
Destiny 2 currently has about 178× as many YouTube subscribers as TrackMania Turbo — 1,210,000 vs 6,810.
How these estimates are made
Destiny 2
Destiny 2 is estimated to have 72k – 250k players a day. Around 7m – 18m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
TrackMania Turbo
TrackMania Turbo is estimated to have 23 – 79 players a day. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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