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Head to head

Delta Force vs Sailaway III

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
October 2024 · 2 years ago

Daily players

230k – 820k
78 – 270

Estimated players

309.2kDown 2.6%
110Down 3.2%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Delta ForceSailaway III

Delta Force

Average monthly estimated players
MonthEstimated playersChange
October 2026~314.5kUp 1.1%
September 2026~311.2kUp 2.1%
August 2026~304.6kUp 2.0%
July 2026~298.6k—

Sailaway III

Average monthly estimated players
MonthEstimated playersChange
October 2026~111Down 1.8%
September 2026~113Up 1.8%
August 2026~111Up 4.7%
July 2026~106—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Delta Force
93.1kDown 28%
Sailaway III
14Down 58%

Delta Force currently has about 6653× as many peak concurrent Steam players as Sailaway III — 93,135 vs 14.

Discord members

Delta Force
767.4k
Sailaway III
—

Delta Force currently has 767,407 Discord members; no comparable data is tracked for Sailaway III.

Twitch viewers

Delta Force
2.1kDown 69%
Sailaway III
0

Delta Force currently has 2,125 live Twitch viewers, while Sailaway III has 0.

YouTube subscribers

Delta Force
308kUp 2.0%
Sailaway III
769Up 0.3%

Delta Force currently has about 401× as many YouTube subscribers as Sailaway III — 308,000 vs 769.

How these estimates are made

Delta Force

Delta Force is estimated to have 230k – 820k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Sailaway III

Sailaway III is estimated to have 78 – 270 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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