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Delta Force vs RUN ROOMS: VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
November 2017 · 9 years ago

Daily players

290k – 1m
No population data

Estimated players

310.6kUp 2.0%
34

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Delta ForceRUN ROOMS: VR

Delta Force

Average monthly estimated players
MonthEstimated playersChange
September 2026~309.9kUp 1.7%
August 2026~304.6kUp 2.0%
July 2026~298.6k

RUN ROOMS: VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~35Up 2.9%
August 2026~34
July 2026~34

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Delta Force
127.3kUp 21%
RUN ROOMS: VR
1

Delta Force currently has about 127337× as many peak concurrent Steam players as RUN ROOMS: VR — 127,337 vs 1.

Discord members

Delta Force
767kDown 0.3%
RUN ROOMS: VR

Delta Force currently has 766,993 Discord members; no comparable data is tracked for RUN ROOMS: VR.

Twitch viewers

Delta Force
5.4kDown 68%
RUN ROOMS: VR

Delta Force currently has 5,448 live Twitch viewers; no comparable data is tracked for RUN ROOMS: VR.

YouTube subscribers

Delta Force
298kUp 2.1%
RUN ROOMS: VR

Delta Force currently has 298,000 YouTube subscribers; no comparable data is tracked for RUN ROOMS: VR.

How these estimates are made

Delta Force

Delta Force is estimated to have 290k – 1m players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RUN ROOMS: VR

RUN ROOMS: VR is showing no measurable concurrent players on Steam. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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