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Head to head

Delta Force vs Melting World Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
October 2018 · 8 years ago

Daily players

260k – 920k
No population data

Estimated players

308.3kDown 5.3%
8

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Delta ForceMelting World Online

Delta Force

Average monthly estimated players
MonthEstimated playersChange
August 2026~311.1kUp 4.2%
July 2026~298.6k

Melting World Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~8
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Delta Force
102.5kDown 17%
Melting World Online

Delta Force currently has 102,495 peak concurrent Steam players; no comparable data is tracked for Melting World Online.

Discord members

Delta Force
768.9k
Melting World Online

Delta Force currently has 768,939 Discord members; no comparable data is tracked for Melting World Online.

Twitch viewers

Delta Force
31.3kUp 374%
Melting World Online

Delta Force currently has 31,305 live Twitch viewers; no comparable data is tracked for Melting World Online.

YouTube subscribers

Delta Force
292kUp 0.3%
Melting World Online

Delta Force currently has 292,000 YouTube subscribers; no comparable data is tracked for Melting World Online.

How these estimates are made

Delta Force

Delta Force is estimated to have 260k – 920k players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Melting World Online

Melting World Online is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.