Head to head
Deepworld vs Grand Chase
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Deepworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~393 | Up 0.5% |
| September 2026 | ~391 | Down 0.8% |
| August 2026 | ~394 | Up 0.8% |
| July 2026 | ~391 | — |
Grand Chase
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~17.9k | Down 1.8% |
| September 2026 | ~18.2k | Up 3.3% |
| August 2026 | ~17.6k | Up 3.1% |
| July 2026 | ~17.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Deepworld
- 0Down 100%
- Grand Chase
- 3.9kDown 28%
Deepworld currently has 0 peak concurrent Steam players, while Grand Chase has 3,875.
Discord members
- Deepworld
- 1.2kUp 1.0%
- Grand Chase
- 37.9kUp 1.7%
Grand Chase currently has about 32× as many Discord members as Deepworld — 37,868 vs 1,167.
Reddit members
- Deepworld
- 315Up 1.0%
- Grand Chase
- 22.6kUp 0.5%
Grand Chase currently has about 72× as many subreddit members as Deepworld — 22,601 vs 315.
Twitch viewers
- Deepworld
- —
- Grand Chase
- 1Down 86%
Grand Chase currently has 1 live Twitch viewers; no comparable data is tracked for Deepworld.
YouTube subscribers
- Deepworld
- —
- Grand Chase
- 6kUp 2.8%
Grand Chase currently has 5,950 YouTube subscribers; no comparable data is tracked for Deepworld.
How these estimates are made
Deepworld
Deepworld is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Grand Chase
Grand Chase is estimated to have 12k – 42k players a day. Around 450k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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