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Head to head

Deepspace vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
June 2022 · 4 years ago

Daily players

4 – 2k
3 – 9

Estimated players

53
35.4kDown 4.0%

Available on

  • Windows
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

DeepspaceThe Cycle: Frontier

Deepspace

Average monthly estimated players
MonthEstimated playersChange
August 2026~53
July 2026~53

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~36.9kDown 0.3%
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Deepspace
531
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has about 33× as many subreddit members as Deepspace — 17,671 vs 531.

Steam concurrent players

Deepspace
The Cycle: Frontier
1

The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Deepspace.

Discord members

Deepspace
The Cycle: Frontier
106.9kDown 0.6%

The Cycle: Frontier currently has 106,924 Discord members; no comparable data is tracked for Deepspace.

Twitch viewers

Deepspace
The Cycle: Frontier
163Down 46%

The Cycle: Frontier currently has 163 live Twitch viewers; no comparable data is tracked for Deepspace.

YouTube subscribers

Deepspace
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Deepspace.

How these estimates are made

Deepspace

Deepspace is estimated to have 4 – 2k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.