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Head to head

Deeeep.io vs Path of Exile 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
December 2024 · 2 years ago

Daily players

32 – 15k
58k – 200k

Estimated players

15kDown 1.0%
77.6kDown 1.8%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Deeeep.ioPath of Exile 2

Deeeep.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~15.1kUp 15%
July 2026~13.1k

Path of Exile 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~79.9kUp 101%
July 2026~39.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Deeeep.io
39.1k
Path of Exile 2

Deeeep.io currently has 39,150 Discord members; no comparable data is tracked for Path of Exile 2.

Reddit members

Deeeep.io
35kUp 0.2%
Path of Exile 2

Deeeep.io currently has 34,983 subreddit members; no comparable data is tracked for Path of Exile 2.

Twitch viewers

Deeeep.io
0
Path of Exile 2
5.3kUp 15%

Deeeep.io currently has 0 live Twitch viewers, while Path of Exile 2 has 5,274.

YouTube subscribers

Deeeep.io
31.3k
Path of Exile 2
426k

Path of Exile 2 currently has about 14× as many YouTube subscribers as Deeeep.io — 426,000 vs 31,300.

Steam concurrent players

Deeeep.io
Path of Exile 2
23kDown 12%

Path of Exile 2 currently has 23,031 peak concurrent Steam players; no comparable data is tracked for Deeeep.io.

How these estimates are made

Deeeep.io

Deeeep.io is estimated to have 32 – 15k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Path of Exile 2

Path of Exile 2 is estimated to have 58k – 200k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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