Head to head
DeadPoly vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
DeadPoly
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~3.4k | Down 1.1% |
| July 2026 | ~3.4k | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.1k | Down 0.8% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DeadPoly
- 60Down 20%
- Holdfast: Nations At War
- 637Down 55%
Holdfast: Nations At War currently has about 11× as many peak concurrent Steam players as DeadPoly — 637 vs 60.
Discord members
- DeadPoly
- 8.8k
- Holdfast: Nations At War
- 111.4kUp 1.3%
Holdfast: Nations At War currently has about 13× as many Discord members as DeadPoly — 111,397 vs 8,773.
Twitch viewers
- DeadPoly
- 0Down 100%
- Holdfast: Nations At War
- 29Down 22%
DeadPoly currently has 0 live Twitch viewers, while Holdfast: Nations At War has 29.
Reddit members
- DeadPoly
- —
- Holdfast: Nations At War
- 24.7kUp 2.1%
Holdfast: Nations At War currently has 24,726 subreddit members; no comparable data is tracked for DeadPoly.
YouTube subscribers
- DeadPoly
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for DeadPoly.
How these estimates are made
DeadPoly
DeadPoly is estimated to have 160 – 560 players a day. Around 130k – 340k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 6k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


