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Head to head

DayZ vs Tap Drift Car

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
February 2024 · 3 years ago

Daily players

110k – 380k
10 – 35

Estimated players

187.3kDown 1.7%
15Up 3.5%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

DayZTap Drift Car

DayZ

Average monthly estimated players
MonthEstimated playersChange
September 2026~194.1k
August 2026~193.9kUp 12%
July 2026~173.1k

Tap Drift Car

Average monthly estimated players
MonthEstimated playersChange
September 2026~15Up 7.1%
August 2026~14
July 2026~14

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DayZ
50kUp 13%
Tap Drift Car
4Up 33%

DayZ currently has about 12508× as many peak concurrent Steam players as Tap Drift Car — 50,032 vs 4.

Discord members

DayZ
189.9kUp 0.9%
Tap Drift Car

DayZ currently has 189,927 Discord members; no comparable data is tracked for Tap Drift Car.

Reddit members

DayZ
560.5kUp 0.4%
Tap Drift Car

DayZ currently has 560,535 subreddit members; no comparable data is tracked for Tap Drift Car.

Twitch viewers

DayZ
5.1kDown 8.7%
Tap Drift Car

DayZ currently has 5,055 live Twitch viewers; no comparable data is tracked for Tap Drift Car.

YouTube subscribers

DayZ
136kUp 0.7%
Tap Drift Car

DayZ currently has 136,000 YouTube subscribers; no comparable data is tracked for Tap Drift Car.

How these estimates are made

DayZ

DayZ is estimated to have 110k – 380k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tap Drift Car

Tap Drift Car is estimated to have 10 – 35 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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