Head to head
DayZ vs Soulbound: Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~195.3k | Up 0.7% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
Soulbound: Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~5.1k | Up 1.2% |
| August 2026 | ~5k | Down 5.4% |
| July 2026 | ~5.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 33.1kDown 41%
- Soulbound: Online
- 44Down 78%
DayZ currently has about 753× as many peak concurrent Steam players as Soulbound: Online — 33,136 vs 44.
Discord members
- DayZ
- 189.2kUp 1.2%
- Soulbound: Online
- 15kDown 3.3%
DayZ currently has about 13× as many Discord members as Soulbound: Online — 189,160 vs 14,968.
Reddit members
- DayZ
- 559.7kUp 0.4%
- Soulbound: Online
- —
DayZ currently has 559,666 subreddit members; no comparable data is tracked for Soulbound: Online.
Twitch viewers
- DayZ
- 3.1kDown 47%
- Soulbound: Online
- 1Down 80%
DayZ currently has about 3115× as many live Twitch viewers as Soulbound: Online — 3,115 vs 1.
YouTube subscribers
- DayZ
- 136kUp 0.7%
- Soulbound: Online
- 2k
DayZ currently has about 69× as many YouTube subscribers as Soulbound: Online — 136,000 vs 1,960.
How these estimates are made
DayZ
DayZ is estimated to have 150k – 530k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Soulbound: Online
Soulbound: Online is estimated to have 160 – 560 players a day. Around 17k – 43k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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