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Head to head

DayZ vs RPG MO

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
July 2013 · 13 years ago

Daily players

110k – 400k
210 – 740

Estimated players

196kDown 1.7%
1.2kUp 1.3%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

DayZRPG MO

DayZ

Average monthly estimated players
MonthEstimated playersChange
October 2026~196.9kUp 2.0%
September 2026~193.1kDown 0.4%
August 2026~193.9kUp 12%
July 2026~173.1k—

RPG MO

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.2kUp 0.8%
September 2026~1.2kUp 0.4%
August 2026~1.2kUp 18%
July 2026~1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DayZ
24.9kDown 40%
RPG MO
84Up 24%

DayZ currently has about 297× as many peak concurrent Steam players as RPG MO — 24,945 vs 84.

Discord members

DayZ
189.1kDown 0.7%
RPG MO
3.1kDown 2.0%

DayZ currently has about 61× as many Discord members as RPG MO — 189,056 vs 3,112.

Reddit members

DayZ
563.4kUp 0.4%
RPG MO
632Up 0.5%

DayZ currently has about 891× as many subreddit members as RPG MO — 563,364 vs 632.

Twitch viewers

DayZ
14.3kUp 86%
RPG MO
0Down 100%

DayZ currently has 14,296 live Twitch viewers, while RPG MO has 0.

YouTube subscribers

DayZ
137k
RPG MO
—

DayZ currently has 137,000 YouTube subscribers; no comparable data is tracked for RPG MO.

How these estimates are made

DayZ

DayZ is estimated to have 110k – 400k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

RPG MO

RPG MO is estimated to have 210 – 740 players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.