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Head to head

DayZ vs Robocraft 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
November 2023 · 3 years ago

Daily players

130k – 480k
No population data

Estimated players

197.5kDown 2.3%
3kDown 5.9%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

DayZRobocraft 2

DayZ

Average monthly estimated players
MonthEstimated playersChange
September 2026~195.8kUp 0.9%
August 2026~193.9kUp 12%
July 2026~173.1k

Robocraft 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.9kUp 3.0%
August 2026~2.8kDown 1.5%
July 2026~2.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DayZ
59.2kUp 27%
Robocraft 2
0

DayZ currently has 59,243 peak concurrent Steam players, while Robocraft 2 has 0.

Discord members

DayZ
189.6kUp 1.0%
Robocraft 2
8.7kDown 1.0%

DayZ currently has about 22× as many Discord members as Robocraft 2 — 189,590 vs 8,696.

Reddit members

DayZ
560.1kUp 0.4%
Robocraft 2

DayZ currently has 560,142 subreddit members; no comparable data is tracked for Robocraft 2.

Twitch viewers

DayZ
4.7kDown 18%
Robocraft 2

DayZ currently has 4,722 live Twitch viewers; no comparable data is tracked for Robocraft 2.

YouTube subscribers

DayZ
136kUp 0.7%
Robocraft 2

DayZ currently has 136,000 YouTube subscribers; no comparable data is tracked for Robocraft 2.

How these estimates are made

DayZ

DayZ is estimated to have 130k – 480k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Robocraft 2

Robocraft 2 is showing no measurable concurrent players on Steam. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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