Head to head
DayZ vs Project Torque
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~191.6k | Down 0.8% |
| September 2026 | ~193.1k | Down 0.4% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
Project Torque
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.1k | Up 0.8% |
| September 2026 | ~1.1k | |
| August 2026 | ~1.1k | Up 3.7% |
| July 2026 | ~1.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 36.5kDown 37%
- Project Torque
- 4Down 79%
DayZ currently has about 9115× as many peak concurrent Steam players as Project Torque — 36,461 vs 4.
Discord members
- DayZ
- 190.8kUp 0.9%
- Project Torque
- 3.8kDown 0.2%
DayZ currently has about 50× as many Discord members as Project Torque — 190,777 vs 3,798.
Reddit members
- DayZ
- 561.5kUp 0.3%
- Project Torque
- —
DayZ currently has 561,490 subreddit members; no comparable data is tracked for Project Torque.
Twitch viewers
- DayZ
- 7.4kUp 44%
- Project Torque
- 0
DayZ currently has 7,438 live Twitch viewers, while Project Torque has 0.
YouTube subscribers
- DayZ
- 137kUp 0.7%
- Project Torque
- —
DayZ currently has 137,000 YouTube subscribers; no comparable data is tracked for Project Torque.
How these estimates are made
DayZ
DayZ is estimated to have 130k – 460k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Project Torque
Project Torque is estimated to have 23 – 79 players a day. Around 50k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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