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Head to head

DayZ vs LoveBeat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
February 2009 · 18 years ago

Daily players

140k – 500k
370 – 1k

Estimated players

202.6kUp 4.5%
244Down 7.7%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

DayZLoveBeat

DayZ

Average monthly estimated players
MonthEstimated playersChange
October 2026~195.4kUp 1.2%
September 2026~193.1kDown 0.4%
August 2026~193.9kUp 12%
July 2026~173.1k—

LoveBeat

Average monthly estimated players
MonthEstimated playersChange
October 2026~267Down 3.6%
September 2026~277Down 10%
August 2026~309Up 6.2%
July 2026~291—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DayZ
33.3kDown 23%
LoveBeat
148Down 33%

DayZ currently has about 225× as many peak concurrent Steam players as LoveBeat — 33,340 vs 148.

Discord members

DayZ
194kUp 2.0%
LoveBeat
—

DayZ currently has 193,962 Discord members; no comparable data is tracked for LoveBeat.

Reddit members

DayZ
562.9kUp 0.4%
LoveBeat
—

DayZ currently has 562,910 subreddit members; no comparable data is tracked for LoveBeat.

Twitch viewers

DayZ
11.9kUp 102%
LoveBeat
12Up 140%

DayZ currently has about 990× as many live Twitch viewers as LoveBeat — 11,882 vs 12.

YouTube subscribers

DayZ
137kUp 0.7%
LoveBeat
—

DayZ currently has 137,000 YouTube subscribers; no comparable data is tracked for LoveBeat.

How these estimates are made

DayZ

DayZ is estimated to have 140k – 500k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

LoveBeat

LoveBeat is estimated to have 370 – 1k players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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