Head to head
DayZ vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~193.4k | Up 0.2% |
| September 2026 | ~193.1k | Down 0.4% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.2k | Up 0.1% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 21.7kDown 63%
- iRacing
- 704Down 13%
DayZ currently has about 31× as many peak concurrent Steam players as iRacing — 21,744 vs 704.
Discord members
- DayZ
- 191.6kUp 1.1%
- iRacing
- —
DayZ currently has 191,612 Discord members; no comparable data is tracked for iRacing.
Reddit members
- DayZ
- 561.9kUp 0.3%
- iRacing
- 246.6kUp 0.7%
DayZ currently has about 2.3× as many subreddit members as iRacing — 561,923 vs 246,584.
Twitch viewers
- DayZ
- 7.2kUp 22%
- iRacing
- 1.4kUp 26%
DayZ currently has about 5.1× as many live Twitch viewers as iRacing — 7,201 vs 1,420.
YouTube subscribers
- DayZ
- 137kUp 0.7%
- iRacing
- 288kUp 0.3%
iRacing currently has about 2.1× as many YouTube subscribers as DayZ — 288,000 vs 137,000.
How these estimates are made
DayZ
DayZ is estimated to have 110k – 400k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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