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Head to head

DayZ vs Heliborne

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
October 2017 · 9 years ago

Daily players

140k – 510k
58 – 200

Estimated players

202.2kUp 1.9%
414Up 0.9%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

DayZHeliborne

DayZ

Average monthly estimated players
MonthEstimated playersChange
September 2026~194.1k
August 2026~193.9kUp 12%
July 2026~173.1k

Heliborne

Average monthly estimated players
MonthEstimated playersChange
September 2026~410Down 0.2%
August 2026~411Up 19%
July 2026~345

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

DayZ
35.6kDown 32%
Heliborne
14Down 33%

DayZ currently has about 2546× as many peak concurrent Steam players as Heliborne — 35,648 vs 14.

Discord members

DayZ
189.2kUp 1.2%
Heliborne

DayZ currently has 189,160 Discord members; no comparable data is tracked for Heliborne.

Reddit members

DayZ
559.6kUp 0.4%
Heliborne

DayZ currently has 559,578 subreddit members; no comparable data is tracked for Heliborne.

Twitch viewers

DayZ
3kDown 50%
Heliborne
3Down 50%

DayZ currently has about 1002× as many live Twitch viewers as Heliborne — 3,005 vs 3.

YouTube subscribers

DayZ
136kUp 0.7%
Heliborne

DayZ currently has 136,000 YouTube subscribers; no comparable data is tracked for Heliborne.

How these estimates are made

DayZ

DayZ is estimated to have 140k – 510k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heliborne

Heliborne is estimated to have 58 – 200 players a day. Around 92k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.