Head to head
DayZ vs Fisher Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~197.2k | Up 2.1% |
| September 2026 | ~193.1k | Down 0.4% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
Fisher Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~767 | Up 3.4% |
| September 2026 | ~742 | Up 15% |
| August 2026 | ~647 | Up 23% |
| July 2026 | ~527 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 45.2kUp 4.4%
- Fisher Online
- 939Up 33%
DayZ currently has about 48× as many peak concurrent Steam players as Fisher Online — 45,216 vs 939.
Discord members
- DayZ
- 189.1kDown 0.7%
- Fisher Online
- —
DayZ currently has 189,056 Discord members; no comparable data is tracked for Fisher Online.
Reddit members
- DayZ
- 563.4kUp 0.4%
- Fisher Online
- —
DayZ currently has 563,355 subreddit members; no comparable data is tracked for Fisher Online.
Twitch viewers
- DayZ
- 12.8kUp 66%
- Fisher Online
- 45Up 45%
DayZ currently has about 284× as many live Twitch viewers as Fisher Online — 12,766 vs 45.
YouTube subscribers
- DayZ
- 137k
- Fisher Online
- —
DayZ currently has 137,000 YouTube subscribers; no comparable data is tracked for Fisher Online.
How these estimates are made
DayZ
DayZ is estimated to have 110k – 400k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Fisher Online
Fisher Online is estimated to have 2k – 8k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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