Head to head
DayZ vs Embervale.TV
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Browser
- Windows
Categories
Player activity
Smoothed estimated players over time.
DayZ
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~197.2k | Up 2.1% |
| September 2026 | ~193.1k | Down 0.4% |
| August 2026 | ~193.9k | Up 12% |
| July 2026 | ~173.1k | — |
Embervale.TV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~618 | Up 0.2% |
| September 2026 | ~617 | Down 5.4% |
| August 2026 | ~652 | Down 0.5% |
| July 2026 | ~655 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- DayZ
- 45.2kUp 4.4%
- Embervale.TV
- 2Down 33%
DayZ currently has about 22608× as many peak concurrent Steam players as Embervale.TV — 45,216 vs 2.
Discord members
- DayZ
- 189.1kDown 0.7%
- Embervale.TV
- 2kDown 0.6%
DayZ currently has about 95× as many Discord members as Embervale.TV — 189,056 vs 1,980.
Reddit members
- DayZ
- 563.4kUp 0.4%
- Embervale.TV
- —
DayZ currently has 563,355 subreddit members; no comparable data is tracked for Embervale.TV.
Twitch viewers
- DayZ
- 14.3kUp 86%
- Embervale.TV
- 186Up 232%
DayZ currently has about 77× as many live Twitch viewers as Embervale.TV — 14,296 vs 186.
YouTube subscribers
- DayZ
- 137k
- Embervale.TV
- —
DayZ currently has 137,000 YouTube subscribers; no comparable data is tracked for Embervale.TV.
How these estimates are made
DayZ
DayZ is estimated to have 110k – 400k players a day. Around 5m – 13m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Embervale.TV
Embervale.TV is estimated to have 5 – 18 players a day. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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