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Head to head

Dancing Angel vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2020 · 6 years ago
June 2023 · 3 years ago

Daily players

No population data
120k – 410k

Estimated players

10
246.7kUp 13%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Dancing AngelDiablo IV

Dancing Angel

Average monthly estimated players
MonthEstimated playersChange
September 2026~10
August 2026~10Down 9.1%
July 2026~11

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~226.2kUp 3.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dancing Angel
0
Diablo IV
47.4kUp 677%

Dancing Angel currently has 0 peak concurrent Steam players, while Diablo IV has 47,375.

YouTube subscribers

Dancing Angel
73
Diablo IV
603kUp 1.0%

Diablo IV currently has about 8260× as many YouTube subscribers as Dancing Angel — 603,000 vs 73.

Reddit members

Dancing Angel
Diablo IV
1.5mUp 0.4%

Diablo IV currently has 1,488,861 subreddit members; no comparable data is tracked for Dancing Angel.

Twitch viewers

Dancing Angel
Diablo IV
22.9kUp 2853%

Diablo IV currently has 22,884 live Twitch viewers; no comparable data is tracked for Dancing Angel.

How these estimates are made

Dancing Angel

Dancing Angel is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Diablo IV

Diablo IV is estimated to have 120k – 410k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.