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Head to head

Dagga vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
190 – 670

Estimated players

32Down 1.2%
123.6kDown 4.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

DaggaRec Room

Dagga

Average monthly estimated players
MonthEstimated playersChange
October 2026~33Down 5.7%
September 2026~35Up 2.9%
August 2026~34
July 2026~34—

Rec Room

Average monthly estimated players
MonthEstimated playersChange
October 2026~125.8kDown 0.5%
September 2026~126.5kDown 1.3%
August 2026~128.1kDown 0.5%
July 2026~128.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Dagga
106Down 2.8%
Rec Room
196.7kUp 0.6%

Rec Room currently has about 1856× as many Discord members as Dagga — 196,700 vs 106.

YouTube subscribers

Dagga
70
Rec Room
619kUp 0.7%

Rec Room currently has about 8843× as many YouTube subscribers as Dagga — 619,000 vs 70.

Steam concurrent players

Dagga
—
Rec Room
76Down 33%

Rec Room currently has 76 peak concurrent Steam players; no comparable data is tracked for Dagga.

Reddit members

Dagga
—
Rec Room
73.1kUp 0.9%

Rec Room currently has 73,141 subreddit members; no comparable data is tracked for Dagga.

Twitch viewers

Dagga
—
Rec Room
3Up 50%

Rec Room currently has 3 live Twitch viewers; no comparable data is tracked for Dagga.

How these estimates are made

Dagga

Dagga is estimated to have 0 – 140 players a day. Around 300 – 35k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 190 – 670 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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