Head to head
Cyberika vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Cyberika
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~682 | Up 0.1% |
| August 2026 | ~681 | Up 0.1% |
| July 2026 | ~680 | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.7k | |
| August 2026 | ~35.7k | Up 19% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Cyberika
- 198Up 0.5%
- Realm of the Mad God
- 93.4kUp 0.4%
Realm of the Mad God currently has about 472× as many subreddit members as Cyberika — 93,406 vs 198.
Twitch viewers
- Cyberika
- 1
- Realm of the Mad God
- 125Up 11%
Realm of the Mad God currently has about 125× as many live Twitch viewers as Cyberika — 125 vs 1.
YouTube subscribers
- Cyberika
- 2.2k
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has about 5.5× as many YouTube subscribers as Cyberika — 12,400 vs 2,240.
Steam concurrent players
- Cyberika
- —
- Realm of the Mad God
- 1.9kUp 34%
Realm of the Mad God currently has 1,891 peak concurrent Steam players; no comparable data is tracked for Cyberika.
Discord members
- Cyberika
- —
- Realm of the Mad God
- 67.6kUp 0.9%
Realm of the Mad God currently has 67,635 Discord members; no comparable data is tracked for Cyberika.
How these estimates are made
Cyberika
Cyberika is estimated to have 7 – 3k players a day. Around 5k – 470k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 5k – 18k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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