Head to head
CyberCode Online vs Last Epoch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- Windows
- Linux
- macOS
- PlayStation
Player activity
Smoothed estimated players over time.
CyberCode Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~70 | |
| August 2026 | ~70 | |
| July 2026 | ~70 | — |
Last Epoch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~94.8k | Up 3.2% |
| August 2026 | ~91.9k | Down 1.2% |
| July 2026 | ~93k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CyberCode Online
- —
- Last Epoch
- 755Down 42%
Last Epoch currently has 755 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.
Discord members
- CyberCode Online
- —
- Last Epoch
- 185.9kDown 0.7%
Last Epoch currently has 185,910 Discord members; no comparable data is tracked for CyberCode Online.
Reddit members
- CyberCode Online
- —
- Last Epoch
- 166.8kUp 0.2%
Last Epoch currently has 166,796 subreddit members; no comparable data is tracked for CyberCode Online.
Twitch viewers
- CyberCode Online
- —
- Last Epoch
- 55Down 71%
Last Epoch currently has 55 live Twitch viewers; no comparable data is tracked for CyberCode Online.
YouTube subscribers
- CyberCode Online
- —
- Last Epoch
- 58.4kDown 0.2%
Last Epoch currently has 58,400 YouTube subscribers; no comparable data is tracked for CyberCode Online.
How these estimates are made
CyberCode Online
CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Last Epoch
Last Epoch is estimated to have 3k – 10k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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