Head to head
Curve Fever vs Diablo IV
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Curve Fever
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~65 | |
| July 2026 | ~65 | — |
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~220.4k | |
| July 2026 | ~220.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Curve Fever
- 647Down 0.2%
- Diablo IV
- 597kUp 0.2%
Diablo IV currently has about 923× as many YouTube subscribers as Curve Fever — 597,000 vs 647.
Steam concurrent players
- Curve Fever
- —
- Diablo IV
- 7kDown 30%
Diablo IV currently has 6,950 peak concurrent Steam players; no comparable data is tracked for Curve Fever.
Reddit members
- Curve Fever
- —
- Diablo IV
- 1.5m
Diablo IV currently has 1,481,855 subreddit members; no comparable data is tracked for Curve Fever.
Twitch viewers
- Curve Fever
- —
- Diablo IV
- 1.6kDown 39%
Diablo IV currently has 1,551 live Twitch viewers; no comparable data is tracked for Curve Fever.
How these estimates are made
Curve Fever
Curve Fever is estimated to have 4 – 2k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Diablo IV
Diablo IV is estimated to have 23k – 82k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Compare two other games
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