Head to head
Curse of the Dragonbeast vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
Curse of the Dragonbeast
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.2k | Up 0.4% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Curse of the Dragonbeast
- 6
- The Elder Scrolls Online
- 505.4kUp 0.5%
The Elder Scrolls Online currently has about 84233× as many subreddit members as Curse of the Dragonbeast — 505,397 vs 6.
Steam concurrent players
- Curse of the Dragonbeast
- —
- The Elder Scrolls Online
- 7.2kDown 36%
The Elder Scrolls Online currently has 7,154 peak concurrent Steam players; no comparable data is tracked for Curse of the Dragonbeast.
Discord members
- Curse of the Dragonbeast
- —
- The Elder Scrolls Online
- 62.1kUp 0.9%
The Elder Scrolls Online currently has 62,111 Discord members; no comparable data is tracked for Curse of the Dragonbeast.
Twitch viewers
- Curse of the Dragonbeast
- —
- The Elder Scrolls Online
- 892Down 49%
The Elder Scrolls Online currently has 892 live Twitch viewers; no comparable data is tracked for Curse of the Dragonbeast.
How these estimates are made
Curse of the Dragonbeast
Curse of the Dragonbeast is estimated to have 0 – 65 players a day. Around 330 – 38k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 31k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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