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Head to head

CUE! -See You Everyday- vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
June 2023 · 3 years ago

Daily players

32 – 15k
31k – 110k

Estimated players

2.4k
253.3kUp 16%

Available on

  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

CUE! -See You Everyday-Diablo IV

CUE! -See You Everyday-

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.4kDown 0.2%
August 2026~2.4kDown 0.2%
July 2026~2.4k

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~222.1kUp 1.3%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

CUE! -See You Everyday-
24k
Diablo IV
600kUp 0.5%

Diablo IV currently has about 25× as many YouTube subscribers as CUE! -See You Everyday- — 600,000 vs 24,000.

Steam concurrent players

CUE! -See You Everyday-
Diablo IV
17.6kUp 171%

Diablo IV currently has 17,607 peak concurrent Steam players; no comparable data is tracked for CUE! -See You Everyday-.

Reddit members

CUE! -See You Everyday-
Diablo IV
1.5mUp 0.3%

Diablo IV currently has 1,486,125 subreddit members; no comparable data is tracked for CUE! -See You Everyday-.

Twitch viewers

CUE! -See You Everyday-
Diablo IV
33.8kUp 1407%

Diablo IV currently has 33,809 live Twitch viewers; no comparable data is tracked for CUE! -See You Everyday-.

How these estimates are made

CUE! -See You Everyday-

CUE! -See You Everyday- is estimated to have 32 – 15k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 31k – 110k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.