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Head to head

CubeRealm.io vs Once Human

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2024 · 2 years ago

Daily players

No population data
36k – 130k

Estimated players

954Up 1.2%
282kDown 1.0%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

CubeRealm.ioOnce Human

CubeRealm.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~948Up 0.3%
July 2026~945

Once Human

Average monthly estimated players
MonthEstimated playersChange
August 2026~291.5kDown 0.4%
July 2026~292.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

CubeRealm.io
4.4kUp 0.3%
Once Human
774.1kDown 0.6%

Once Human currently has about 176× as many Discord members as CubeRealm.io — 774,134 vs 4,411.

Reddit members

CubeRealm.io
80
Once Human
104.7kUp 2.0%

Once Human currently has about 1308× as many subreddit members as CubeRealm.io — 104,657 vs 80.

Steam concurrent players

CubeRealm.io
Once Human
16.1kDown 2.3%

Once Human currently has 16,060 peak concurrent Steam players; no comparable data is tracked for CubeRealm.io.

Twitch viewers

CubeRealm.io
Once Human
2kDown 37%

Once Human currently has 1,987 live Twitch viewers; no comparable data is tracked for CubeRealm.io.

YouTube subscribers

CubeRealm.io
Once Human
325k

Once Human currently has 325,000 YouTube subscribers; no comparable data is tracked for CubeRealm.io.

How these estimates are made

CubeRealm.io

CubeRealm.io is estimated to have 2 – 940 players a day. Around 2k – 190k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Once Human

Once Human is estimated to have 36k – 130k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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