Head to head
CryoFall vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
CryoFall
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.8k | Up 2.3% |
| August 2026 | ~1.7k | Down 0.6% |
| July 2026 | ~1.8k | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90k | Down 0.4% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CryoFall
- 106Up 86%
- The Elder Scrolls Online
- 11.7kUp 10%
The Elder Scrolls Online currently has about 110× as many peak concurrent Steam players as CryoFall — 11,697 vs 106.
Discord members
- CryoFall
- 4.2k
- The Elder Scrolls Online
- 62.7kUp 1.4%
The Elder Scrolls Online currently has about 15× as many Discord members as CryoFall — 62,685 vs 4,154.
Twitch viewers
- CryoFall
- 5
- The Elder Scrolls Online
- 668Down 38%
The Elder Scrolls Online currently has about 134× as many live Twitch viewers as CryoFall — 668 vs 5.
Reddit members
- CryoFall
- —
- The Elder Scrolls Online
- 506.6kUp 0.4%
The Elder Scrolls Online currently has 506,644 subreddit members; no comparable data is tracked for CryoFall.
How these estimates are made
CryoFall
CryoFall is estimated to have 330 – 1k players a day. Around 140k – 350k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 28k – 97k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



