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Head to head

CreativeDestruction vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
December 2016 · 10 years ago

Daily players

3 – 9
340 – 1k

Estimated players

16k
77.6kDown 0.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

CreativeDestructionZula

CreativeDestruction

Average monthly estimated players
MonthEstimated playersChange
September 2026~16k
August 2026~16kUp 1.4%
July 2026~15.8k—

Zula

Average monthly estimated players
MonthEstimated playersChange
September 2026~77.6k
August 2026~77.6k
July 2026~77.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CreativeDestruction
1
Zula
136Up 31%

Zula currently has about 136× as many peak concurrent Steam players as CreativeDestruction — 136 vs 1.

Twitch viewers

CreativeDestruction
0
Zula
5Up 67%

CreativeDestruction currently has 0 live Twitch viewers, while Zula has 5.

YouTube subscribers

CreativeDestruction
142k
Zula
764kDown 0.1%

Zula currently has about 5.4× as many YouTube subscribers as CreativeDestruction — 764,000 vs 142,000.

Discord members

CreativeDestruction
—
Zula
1.4kUp 0.7%

Zula currently has 1,350 Discord members; no comparable data is tracked for CreativeDestruction.

How these estimates are made

CreativeDestruction

CreativeDestruction is estimated to have 3 – 9 players a day. Around 330k – 850k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Zula

Zula is estimated to have 340 – 1k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.