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Head to head

CreativeDestruction vs Pixelmon

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
March 2012 · 15 years ago

Daily players

3 – 9
160 – 73k

Estimated players

16k
58.8kUp 5.9%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

CreativeDestructionPixelmon

CreativeDestruction

Average monthly estimated players
MonthEstimated playersChange
September 2026~16k
August 2026~16kUp 1.4%
July 2026~15.8k—

Pixelmon

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.2kDown 2.9%
August 2026~58.9kDown 1.2%
July 2026~59.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CreativeDestruction
1
Pixelmon
—

CreativeDestruction currently has 1 peak concurrent Steam players; no comparable data is tracked for Pixelmon.

Twitch viewers

CreativeDestruction
0
Pixelmon
—

CreativeDestruction currently has 0 live Twitch viewers; no comparable data is tracked for Pixelmon.

YouTube subscribers

CreativeDestruction
142k
Pixelmon
—

CreativeDestruction currently has 142,000 YouTube subscribers; no comparable data is tracked for Pixelmon.

Discord members

CreativeDestruction
—
Pixelmon
218.9kDown 0.7%

Pixelmon currently has 218,918 Discord members; no comparable data is tracked for CreativeDestruction.

How these estimates are made

CreativeDestruction

CreativeDestruction is estimated to have 3 – 9 players a day. Around 330k – 850k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixelmon

Pixelmon is estimated to have 160 – 73k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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