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Head to head

CreativeDestruction vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
July 2014 · 12 years ago

Daily players

3 – 9
No population data

Estimated players

16k
101.6k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

CreativeDestructionModern Combat 5: Blackout

CreativeDestruction

Average monthly estimated players
MonthEstimated playersChange
August 2026~16kUp 1.4%
July 2026~15.8k

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CreativeDestruction
1
Modern Combat 5: Blackout
0Down 100%

CreativeDestruction currently has 1 peak concurrent Steam players, while Modern Combat 5: Blackout has 0.

Twitch viewers

CreativeDestruction
0
Modern Combat 5: Blackout
5Up 150%

CreativeDestruction currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 5.

YouTube subscribers

CreativeDestruction
142kDown 0.7%
Modern Combat 5: Blackout
912kUp 0.1%

Modern Combat 5: Blackout currently has about 6.4× as many YouTube subscribers as CreativeDestruction — 912,000 vs 142,000.

How these estimates are made

CreativeDestruction

CreativeDestruction is estimated to have 3 – 9 players a day. Around 330k – 850k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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