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Head to head

CreativeDestruction vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2018 · 8 years ago
October 2025 · 11 months ago

Daily players

3 – 9
550 – 2k

Estimated players

16k
37.8kDown 0.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

CreativeDestructionHighrise

CreativeDestruction

Average monthly estimated players
MonthEstimated playersChange
September 2026~16k
August 2026~16kUp 1.4%
July 2026~15.8k—

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38k
August 2026~37.9k
July 2026~38k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CreativeDestruction
1
Highrise
218Up 14%

Highrise currently has about 218× as many peak concurrent Steam players as CreativeDestruction — 218 vs 1.

Twitch viewers

CreativeDestruction
0
Highrise
—

CreativeDestruction currently has 0 live Twitch viewers; no comparable data is tracked for Highrise.

YouTube subscribers

CreativeDestruction
142k
Highrise
16.6kUp 0.6%

CreativeDestruction currently has about 8.6× as many YouTube subscribers as Highrise — 142,000 vs 16,600.

Discord members

CreativeDestruction
—
Highrise
173.6k

Highrise currently has 173,597 Discord members; no comparable data is tracked for CreativeDestruction.

How these estimates are made

CreativeDestruction

CreativeDestruction is estimated to have 3 – 9 players a day. Around 330k – 850k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Highrise

Highrise is estimated to have 550 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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