Head to head
Crazy Ball Racing vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Crazy Ball Racing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10 | |
| August 2026 | ~10 | |
| July 2026 | ~10 | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~358.6k | Down 20% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Crazy Ball Racing
- 101
- Palworld
- 613kUp 0.7%
Palworld currently has about 6069× as many YouTube subscribers as Crazy Ball Racing — 613,000 vs 101.
Steam concurrent players
- Crazy Ball Racing
- —
- Palworld
- 74.6kDown 69%
Palworld currently has 74,591 peak concurrent Steam players; no comparable data is tracked for Crazy Ball Racing.
Discord members
- Crazy Ball Racing
- —
- Palworld
- 316.8kUp 0.7%
Palworld currently has 316,756 Discord members; no comparable data is tracked for Crazy Ball Racing.
Reddit members
- Crazy Ball Racing
- —
- Palworld
- 900.7kUp 2.2%
Palworld currently has 900,670 subreddit members; no comparable data is tracked for Crazy Ball Racing.
Twitch viewers
- Crazy Ball Racing
- —
- Palworld
- 1.2kDown 90%
Palworld currently has 1,153 live Twitch viewers; no comparable data is tracked for Crazy Ball Racing.
How these estimates are made
Crazy Ball Racing
Crazy Ball Racing is estimated to have 1 – 540 players a day. Around 770 – 79k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 240k – 840k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


