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Head to head

Copter.io vs Diablo IV

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
June 2023 · 3 years ago

Daily players

2 – 1k
85k – 300k

Estimated players

2.5kDown 0.3%
235.6kDown 2.6%

Available on

  • Browser
  • Windows
  • PlayStation
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Copter.ioDiablo IV

Copter.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.5k
September 2026~2.5k
August 2026~2.5kDown 0.1%
July 2026~2.5k—

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~233.8kUp 0.4%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Copter.io
11.8k
Diablo IV
—

Copter.io currently has 11,774 Discord members; no comparable data is tracked for Diablo IV.

Reddit members

Copter.io
84
Diablo IV
1.5mUp 0.7%

Diablo IV currently has about 17792× as many subreddit members as Copter.io — 1,494,528 vs 84.

Twitch viewers

Copter.io
0Down 100%
Diablo IV
3.4kUp 153%

Copter.io currently has 0 live Twitch viewers, while Diablo IV has 3,369.

YouTube subscribers

Copter.io
697Down 0.4%
Diablo IV
605kUp 1.3%

Diablo IV currently has about 868× as many YouTube subscribers as Copter.io — 605,000 vs 697.

Steam concurrent players

Copter.io
—
Diablo IV
24.9kUp 401%

Diablo IV currently has 24,926 peak concurrent Steam players; no comparable data is tracked for Copter.io.

How these estimates are made

Copter.io

Copter.io is estimated to have 2 – 1k players a day. Around 2k – 180k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Diablo IV

Diablo IV is estimated to have 85k – 300k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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